| , and , Role play virtual worlds for teaching object oriented design: the ViRPlay development experience (2012), in: Software: Practice and Experience, 42:2 | bibtex ris |
| , , , and , A semantic framework for automatic generation of computational workflows using distributed data and component catalogues (2011), in: Journal of Experimental & Theoretical Artificial Intelligence, 23:4 | bibtex ris URL |
| , , , and , Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games, in: ICCBR, 2011 |
bibtex ris |
| , , , , and , Empowering Designers with Libraries of Self-validated Query-enabled BehaviourTrees, in: Artificial Intelligence for Computer Games, Springer, 2011 | bibtex ris |
| , , and , Explicit Domain Modelling in Video Games, in: International Conference on the Foundations of Digital Games (FDG) 2011, Bordeaux, France, 2011 |
bibtex ris |
| , , and , Extending Case-Based Planning with Behavior Trees, in: Twenty-Fourth International Florida Artificial Intelligence Research Society Conference (FLAIRS-24), Palm Beach, FL (USA), AAAI Press, 2011 |
bibtex ris |
| , , and , Iterative Software Design of Computer Games through FCA, in: Concept Lattices and Their Applications (CLA) 2011, Nancy, France, 2011 |
bibtex ris |
| , , and , Knowledge Guided Development of Videogames, in: Artificial Intelligence in the Game Design Process (IDP) 2011, Palo Alto, California, USA, 2011 |
bibtex ris |
| , , and , Measuring Similarity in Description Logics using Refinement Operators, in: ICCBR, 2011 |
bibtex ris |
| , , and , Predicting performance in team games. The automatic coach, in: ICAART 2011. 3rd International Conference on Agents and Artificial Intelligence, SciTePress, 2011 | bibtex ris |
| , and , Template Based Design in COLIBRI Studio, in: Proceedings of the Process-oriented Case-Based Reasning Workshop at ICCBR'11, 2011 | bibtex ris |
| , , , , , and , WINGS: Intelligent Workflow-Based Design of Computational Experiments (2011), in: IEEE Intelligent Systems, 26:1 | bibtex ris DOI URL |
| , and , Similarity Measures in Hierarchical Behaviours from a Structural Point of View, in: FLAIRS 2010, 2010 |
bibtex ris |
| , and , Abstraction in Knowledge-Rich Models for Case-Based Planning, in: ICCBR, 2009 |
bibtex ris DOI |
| , , and , Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces, in: IVA, 2009 |
bibtex ris DOI |
| , , and , Authoring Behaviours for Game Characters Reusing Automatically Generated Abstract Cases, in: ICCBR Workshop, 2009 | bibtex ris |
| , and , Boosting the performance of CBR applications with jCOLIBRI, in: International Conference on Tools with Artificial Intelligence (ICTAI), IEEE Computer Society, 2009 | bibtex ris |
| , and , COBBER: Ontology Based Model for Human Centered Computing (2009), in: Journal of Intelligent Systems, 18:4 | bibtex ris |
| , and , COBBER: Supporting Human Centered Computing issues in the Globalization Era, in: B. Prasad(Ed.) Procs of the 4th Indian International Conference on Artificial Intelligence, Tumkur, India, IICAI, 2009 | bibtex ris |
| , and , Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces, chapter Content Integration in Games-Based Learning Systems, Information Science Reference, 2009 | bibtex ris |
| , , , and , Query Enabled Behaviour Trees (2009), in: IEEE Transactions On Computational Intelligence And AI In Games, 1:4 |
bibtex ris DOI URL |
| , and , Self-Validated Behaviour Trees through Reflective Components, in: Proceedings, The Fifth AAAI Artificial Intelligence and Interactive Digital Entertainment Conference, Stanford, California, AAAI Press, 2009 |
bibtex ris URL |
| , and , Semantic Templates for Case-Based Reasoning Systems (2009), in: The Knowledge Engineering Review, 24:Special Issue 03 | bibtex ris DOI URL |
| , , , and , Workflow matching using semantic metadata, in: K-CAP '09: Proceedings of the fifth international conference on Knowledge capture, Redondo Beach, California, USA, ACM, 2009 |
bibtex ris DOI |
| , , and , CBR for CBR: A Case-Based Template Recommender System for Building Case-Based Systems, in: ECCBR08, 2008 | bibtex ris DOI |
| , and , Entornos virtuales basados en técnicas de aprendizaje activo para la enseñanza de la orientación a objetos, Universidad Complutense de Madrid, Dept. Ingeniería del Software e Inteligencia Artificial, 2008 |
bibtex ris |
| , and , Prototyping Recommender Systems in jCOLIBRI, in: RecSys '08: Proceedings of the 2008 ACM conference on Recommender systems, Lausanne, Switzerland, ACM, 2008 | bibtex ris DOI |
| , and , Role-Play Virtual Environments: Recreational Learning of Software Design, in: Times of Convergence. Technologies Across Learning Contexts, Springer, 2008 |
bibtex ris DOI |
| , and , Teaching GoF Design Patterns through Refactoring and Role-Play (2008), in: International Journal of Engineering Education, 24:4 | bibtex ris |
| , , and , The WINGS of jCOLIBRI: A CBR Architecture for Semantic Web Services (2008), in: International Journal of Web Services Practices (IJWSP). Selected papers from the International Conference on Next Generation Web Services Practices Conference (NWeSP'07), 3:1 | bibtex ris URL |
| , , and , Visualization and Role-play to Teach Object-Oriented Programming, Springer, 2008 | bibtex ris |
| , and , Aprendizaje activo en simulaciones interactivas (2007), in: Revista Iberoamericana de Inteligencia Artificial, 11:33 |
bibtex ris |
| , , and , Building CBR systems with jCOLIBRI (2007), in: Special Issue on Experimental Software and Toolkits of the Journal Science of Computer Programming, 69:1-3 | bibtex ris DOI |
| , and , Combining HTN-DL Planning and CBR to compound Semantic Web Services, in: CEUR Workshop Proceedings. Proc. of the KWEPSY2007: Knowledge Web PhD Symposium, CEUR-WS.org, 2007 |
bibtex ris URL |
| , and , Data Driven Software Architecture for Game-Based Learning Systems, in: Learning with Games, 2007 |
bibtex ris |
| , , , and , Game AI for a Turn-based Strategy Game with Plan Adaptation and Ontology-based retrieval, in: Proceedings of the ICAPS-07 Workshop on ICAPS 2007 Workshop on Planning in Games, 2007 |
bibtex ris |
| , and , Game Based Learning Beyond Simulations, in: Proceedings of the European Conference on Games-Based Learning (ECGBL'07), Academic Conferences Limited Reading, 2007 |
bibtex ris |
| , and , jCOLIBRI 2 Tutorial, Departamento de IngenierÃa del Software e Inteligencia Artificial. Universidad Complutense de Madrid, number IT/2007/02, 2007 | bibtex ris URL |
| , and , Natural Language Queries in CBR Systems, in: 19th IEEE International Conference on Tools with Artificial Intelligence (ICTAI 2007), 2007, Patras, Greece, Volume 2, 2007 | bibtex ris DOI |
| and , Ontologies in the Context of Information Systems, chapter An Ontological Approach to Develop Knowledge Intensive CBR Systems, Springer-Verlag, 2007 | bibtex ris DOI |
| , and , Pass the Ball: Game-Based Learning of Software Design, in: 6th International Conference on Entertainment Computing, Shanghai, China, Springer, 2007 |
bibtex ris |
| , and , Planning with Description Logics and Syntactic Updates, in: Planning, Scheduling and Constraint Satisfaction (CAEPIA 2007 Workshop), Universidad de Salamanca, 2007 |
bibtex ris |
| , , and , Semantic Templates for Designing Recommender Systems, in: Proceedings of the 12th UK Workshop on Case-Based Reasoning, CMS Press, University of Greenwich, 2007 |
bibtex ris |
| , and , Textual CBR in jCOLIBRI: From Retrieval to Reuse, in: Proceedings of the ICCBR 2007 Workshop on Textual Case-Based Reasoning: Beyond Retrieval., 2007 |
bibtex ris |
| , , and , The WINGS of jCOLIBRI: A CBR Architecture for Semantic Web Services, in: Proceedings of the International Conference on Next Generation Web Services Practices, IEEE Computer Society, 2007 | bibtex ris DOI |
| , and , Using Role-Play Virtual Environments to Learn Software Design, in: European Conference on Games-Based Learning, Paisley, Scotland, UK, Academic Conferences, 2007 |
bibtex ris |
| , and , "Before and After": An Active and Collaborative Approach to Teach Design Patterns, in: 8th International Symposium on Computers in Education, León, Spain, Servicio de Imprenta de la Universidad de León, 2006 |
bibtex ris |
| , , and , Adjusting game difficulty level through Formal Concept Analysis, in: AI-2006, the XXVI SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Springer, 2006 |
bibtex ris |
| , and , Dynamic Binding Is the Name of the Game, in: Entertainment Computing (ICEC 2006), 5th International Conference, Springer, 2006 |
bibtex ris |
| , , and , Improving Annotation in the Semantic Web and Case Authoring in Textual CBR, in: Advances in Case-Based Reasoning, 8th European Conference, ECCBR'06, Springer, 2006 | bibtex ris DOI |
| , , and , Lessons Learnt in the Development of a CBR Framework, in: Proccedings of the 11th UK Workshop on Case Based Reasoning, CMS Press,University of Greenwich, 2006 |
bibtex ris |
| , , and , Not yet another visualization tool: Learning compilers for fun, in: 8th International Symposium on Computers in Education (SIIE'06), Universidad de León, 2006 |
bibtex ris |
| , , and , Ontology based CBR with jCOLIBRI, in: Applications and Innovations in Intelligent Systems XIV. Proceedings of AI-2006, the Twenty-sixth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Springer, 2006 |
bibtex ris |
| , , and , Towards semi-automatic composition of CBR systems in jCOLIBRI, in: Proccedings of the 11th UK Workshop on Case Based Reasoning, CMS Press,University of Greenwich, 2006 |
bibtex ris |
| , and , A Distributed CBR Framework through Semantic Web Services, in: Research and Development in Intelligent Systems XXII (Proc. of theTwenty-fith SGAI Int. Conf. on Innovative Techniques and Applicationsof Artificial Intelligence,AI 2005), Springer, 2005 |
bibtex ris |
| , and , Aprendizaje activo en simulaciones interactivas, in: Taller sobre Técnicas de la Inteligencia Artificial Aplicadas a la Educación at XI Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA), 2005 |
bibtex ris |
| , , and , Formal Concept Analysis for Knowledge Refinement in Case Based Reasoning, in: AI-2005, the XXV SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Springer, 2005 |
bibtex ris |
| , and , Game-Based Learning as a New Domain for Case-Based Reasoning, in: 1st Workshop on Computer Gaming and Simulation Environments, at 6th International Conference on Case-Based Reasoning (ICCBR), 2005 |
bibtex ris |
| , , and , jCOLIBRI 1.0 in a nutshell. A software tool for designing CBR systems, in: Proccedings of the 10th UK Workshop on Case Based Reasoning, CMS Press,University of Greenwich, 2005 |
bibtex ris |
| , , and , JV2M, un sistema de enseñanza de la compilación de Java, in: I Simposio Nacional de Tecnologías de la Información y de las Comunicaciones en la Educación, SINTICE 2005, Granada, Spain, Thomson, 2005 |
bibtex ris |
| , and , Learning-by-doing through metaphorical simulation, in: 9th International Conference, Knowledge-Based Intelligent Information and Engineering Systems, KES 2005, Springer, 2005 |
bibtex ris |
| , , and , On Developing a Distributed CBR Framework through Semantic Web Services, in: OWLED, 2005 |
bibtex ris URL |
| , , and , Software Behaviour Understanding Supported by Dynamic Visualization and Role-Play, in: 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, Monte da Caparica, Portugal, ACM Press, 2005 |
bibtex ris |
| , , and , Software Behaviour Understanding Supported by Dynamic Visualization and Role-Play (2005), in: SIGCSE Bulletin, 37:3 | bibtex ris |
| , , and , Understanding Object-Oriented Software through Virtual Role-Play, in: 5th IEEE International Conference on Advanced Learning Technologies, Kaohsiung, Taiwan, IEEE Computer Society, 2005 |
bibtex ris |
| , , and , ViRPlay: Playing Roles to Understand Dynamic Behavior, in: 9th Workshop on Pedagogies and Tools for the Teaching and Learning of Object Oriented Concepts, at 19th European Conference on Object Oriented Programming, Glasgow, UK, 2005 |
bibtex ris URL |
| , , and , Visualización y Role-play en la Enseñanza de la Programación Orientada a Objetos, in: VII Simposio Internacional de Informática Educativa, Leiria, Portugal, Escola Superior de Educaçao de Leiria, 2005 |
bibtex ris |
| , and , A Case Study of Structure Processing to Generate a Case Base, in: ECCBR, 2004 | bibtex ris URL |
| Advances in Case-Based Reasoning, 7th European Conference, ECCBR 2004, Madrid, Spain, August 30 - September 2, 2004, Proceedings, Springer, 2004 | bibtex ris |
| , and , Applying Case-Based Teaching to Object-Oriented Framework Training, in: 2nd European Starting AI Researcher Symposium, in 16th European Conference in Artificial Intelligence, Valencia, Spain, IOS Press, 2004 |
bibtex ris |
| , and , Game-Driven Intelligent Tutoring Systems, in: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, Springer, 2004 |
bibtex ris |
| , and , JColibri: An Object-Oriented Framework for Building CBR Systems, in: ECCBR, 2004 | bibtex ris URL |
| , and , UnderFrame: Understanding Object-Oriented Frameworks Using a Case-Based Teaching Approach, in: Poster session at 18th European Conference on Object-Oriented Programming, Oslo, Norway, 2004 |
bibtex ris |
| , and , Adaptation Guided Retrieval Based on Formal Concept Analysis, in: ICCBR, 2003 | bibtex ris URL |
| , and , Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine, in: Knowledge-Based Intelligent Information and Engineering Systems, Procs. of the 7th International Conference on Knowledge-Based Intelligent Information & Engineering Systems, KES'2003, Springer, 2003 |
bibtex ris DOI URL |
| and , CBROnto: a task/method ontology for CBR, in: Procs. of the 15th International FLAIRS'02 Conference, AAAI Press, 2002 | bibtex ris |
| , and , Javy: Agente pedagógico para enseñar la estructura de la JVM, Dpto. Sistemas Informáticos y Programación. Universidad Complutense de Madrid, number 129-02, 2002 | bibtex ris |
| and , A Declarative Similarity Framework for Knowledge Intensive CBR, in: ICCBR, 2001 | bibtex ris URL |
| and , Classification Based Retrieval Using Formal Concept Analysis, in: ICCBR, 2001 | bibtex ris DOI URL |
| and , Formal Concept Analysis as a Support Technique for CBR, in: Knowledge-Based Systems, 14 (3-4), June,, Elsevier. (ISSN:0950-7051), pp. 163-172., 2001 | bibtex ris DOI |
| and , Knowledge Intensive CBR made affordable, in: Procs of the ICCBR 01 workshop on authoring systems., R. Weber and C. Gresse von Wangenheim, 2001 | bibtex ris |