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PROJECTS
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Present
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MID-CBR
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Case-based reasoning (CBR) combines in an effective manner both learning from examples
and usage of domain knowledge. Techniques for case retrieval and reuse should not be studied
in an isolated manner; instead they should be designed and evaluated in a framework that
integrates different types of CBR systems as proposed in this project.
More info ...
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ENVIRA
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The general goal of this project is the study of techniques for
the construction of effective educational systems based on virtual environments
that seek the immersion of the student into a three-dimensional environment,
ranging from the conventional desktop systems to more sophisticated virtual
reality installations. Regarding the kind of educational approach, we are interested
in systems that promote constructive learning involving the student in problem resolution
activities, ranging from simulations that reproduce the experience in the real world,
to systems that do not intend to reproduce reality but to enhance the learning experience.
More info ...
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Past
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ArDISIA
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Most of the emphasis on using computers for teaching has been --with different results--
on using them as a media to store and provide contents. Following an alternative line of work,
more and more successful each day, this project aims exploring a more advantageous use of
computers as a tool to build and experiment in virtual environments for learning by doing.
More specifically the project emphasises in environments with a narrative component, as videogames.
More info ...
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Arcano
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One of the greatest problems related with the use of frameworks is the
difficulty associated with learning to apply them. This project follows
on from a previous one and concentrates on two aspects of this problem:
the documentation of frameworks, on one hand, and providing training in
the use of frameworks, on the other. With respect to documentation, the main
aim is to develop a collaborative environment for defining and sharing
'recipes' which exemplify interesting uses of the framework.
The use of examples establishes the connection with the pedagogical aims of the project.
In this sense, we propose the use of case-based teaching techniques for
framework programming tutoring. To achieve this, a problem solving environment
must be designed in which the student can be confronted with specific examples
to guide his learning process.
More info ...
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FrameDoc
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This project intends to explore the possibilities of applying different artificial
intelligence techniques in the development of software tools for aiding the reuse process.
The tools will help the programmers mainly in reusing high level components (designs),
but also in reusing low level ones.
More info ...
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