I am a predoctoral fellow at the Computer Science faculty of the Complutense University of Madrid, Spain, where I am pursuing my PhD full time since 2022. My thesis work is related to the development of tools to facilitate the design and quality control of interactive experiences.
On the design front, I am the main developer of EnigMachine Editor, a platform aimed at allowing non-technical users to create interactive AR-enabled Escape Room experiences from within a web editor.
Regarding quality control, in the last few years I have been developing TL Behavior Graphs, a research tool aimed at facilitating the creation of reinforcement learning behaviours in videogames based on specifications expressed in temporal logics, which can then be used as regression testing agents for quality assurance. In conjunction to this, I have been developing Liquid Snake, a stealth game prototype in Unity3D conceived as a test environment to carry out experiments with machine learning techniques.