DescriptionParticipationSubmissionProgram CommitteeImportant datesSchedule |
Workshop DescriptionCurrent computer and video games are fascinating laboratories for CBR as they involve interactivity, complex situations and dynamic environments. Some games often depict rich and complex environments characterized by huge search spaces for which a strong theory does not exist. Some are real-time and very dynamic, hence posing challenges for intelligent decision making and planning. These challenging characteristics represent opportunities for case-based reasoning approaches. The workshop on Case-Based Reasoning for Computer Games is intended for both academic researchers using games as a testbed for investigating CBR concepts and individuals exploiting CBR techniques in game development. The goal of this workshop is twofold. First we want to encourage dialog among researchers to determine the current state-of-the-art of CBR research in games and to elaborate on the main issues pertaining to the study, integration, and evaluation of CBR approaches on tasks from complex games. Second, we would like to identify clear challenge tasks in the context of computer games, so that CBR approaches can be benchmarked, and progress easily assessed. We particularly welcome for this workshop contributions in areas that include, but are not limited to, the following:
Participation to the Workshop
|
| April |
Deadline for workshop paper submission |
| May 14th, 2010 | Notification of acceptance |
| May 28th, 2010 | Camera ready copy |
| July 20th, 2010 | Workshop held at ICCBR-10 |

| Time | Topic |
|---|---|
| 09:15 - 09:30 | Introduction and Goals of the workshop |
| 09:30 - 10:10 | Invited Talk: Artificial Intelligence for Games: Challenges and Opportunities Pedro A. Gonzalez Calero |
| 10:10 - 10:30 | Using Automated Replay Annotation for Case-Based Planning in Games Ben Weber and Santiago Ontañón |
| 10:30 - 10:45 | Coffee Break |
| 10:45 - 11:05 | Toward a Domain-independent Case-based Reasoning Approach for Imitation: Three Case Studies in Gaming Michael Floyd and Babak Esfandiari |
| 11:05 - 11:25 | Feature Selection for CBR in Imitation of RoboCup Agents: A Comparative Study Edgar Raul Acosta Villaseñor, Babak Esfandiari and Michael W. Floyd |
| 11:25 - 11:45 | Meta-Level Behavior Adaptation in Real-Time Strategy Games Manish mehta, Santi Ontanon and Ashwin Ram |
| 11:45 - 12:05 | Online Micro-Level Decision Making in Real-Time Strategy Games: A Case-Based Reasoning and Reinforcement Learning Approach Chad Mowery, Nathan Spencer and Isabelle Bichindaritz |
| 12:05 - 12:25 | MMPM: a Generic Platform for Case-Based Planning Research Pedro-Pablo Gómez Martín, David LLansó, Marco Antonio Gómez Martín, Santiago Ontañón and Ashwin Ram |
| 12:25 - 12:30 | Closing Remarks |