Workshop on Case-Based Reasoning for Computer Games

Eigth International Conference on Case-Based Reasoning
20 July to 23 July 2009
Seattle, Washington, USA

Program Committee
Important dates
Accepted papers

Workshop Description

Current computer and video games are fascinating laboratories for CBR as they involve interactivity, complex situations and evolving scenarios. Some games often depict rich and complex environments characterized by huge search spaces for which an exact model is difficult to build. Some are real-time and very dynamic, hence posing challenges for intelligent decision making and planning. These challenging characteristics represent opportunities for the insertion of approximate techniques relying on case-based reasoning approaches.

The workshop on Case-Based Reasoning for Computer Games is intended for both academic researchers using games as a testbed for investigating CBR concepts and individuals exploiting CBR techniques in game development. The goal of this workshop is to encourage dialog among researchers to clearly determine the current state-of-the-art of CBR research in games and to identify the main issues pertaining to the study, integration, and evaluation of CBR approaches on tasks from complex games.

We particularly welcome for this workshop contributions in areas that include, but are not limited to, the following:

  • Case-based learning and adaptation for game playing
  • Path planning using CBR
  • Case-based planning and real-time decision making
  • Strategy recognition and modeling using CBR
  • Emotional modeling and simulation
  • Interactive narrative and dialogue planning
  • Execution management of CBR components in real-time games
  • Evaluation techniques for complex gaming tasks
  • Tools and CBR approaches for game design
  • Tools for integrating CBR techniques and gaming environments
  • CBR in commercial computer games
  • Lessons learned in CBR/gaming investigations

Participation in the Workshop

This workshop will be held on 21 July 2009 as part of the ICCBR 2009 workshop series in Seattle. This workshop is open to all interested conference participants, but may be limited by available room facilities.

We plan to include an invited speaker to summarize recent work in this area, and might also invite papers from a small but diverse set of contributors to this area. The Organizing Committee will select a subset of the submitted papers for oral presentation. In addition, we will arrange a panel that addresses popular interests among the participants. Finally, time will be reserved for a session where some participants can demonstrate their gaming environment and illustrate the contributions of CBR technology.

Submission Procedure and Format for Contributions

We invite submissions of two types:

  • Research and application papers: a maximum of 10 pages describing original contributions.
  • Demonstration of game-related CBR systems: a maximum of 5 pages describing the gaming environment and the CBR component.
Papers must be submitted before April 25, 2009, in electronic form as pdf via the ICCBR-09 EasyChair Conference Site. Springer LNCS is the format required for the final camera ready copy, Authors' instructions along with LaTeX and Word macro files are available on the web at Springer.

Workshop Chairs

Luc Lamontagne, Université Laval, Canada

Pedro Antonio González-Calero, Complutense University of Madrid, Spain

Program Committee

David Aha, Naval Research Laboratory, USA
Hans-Dieter Burkhard, Humboldt University Berlin, Germany
Pádraig Cunningham, University College Dublin, Ireland
Belén Díaz-Agudo, Complutense University of Madrid, Spain
Babak Esfandiari, Carleton University, Canada
Hector Muñoz-Avila, Lehigh University, USA
Santi Ontañón, Georgia Institute of Technology, USA
Ashwin Ram, Georgia Institute of Technology, USA

Important Dates

April 25, 2009 Deadline for workshop paper submission
May 20, 2009 Notification of acceptance for workshop papers
June 5, 2009 Camera ready copy due
July 21, 2009 Workshop held at ICCBR-09

Accepted papers